
You can manipulate two or more objects on the build tray, at the same time.
• | Selecting multiple objects |
Manipulating done to one object affects all selected objects. For example, turning one object on its axis causes all selected objects to turn on their respective axes.
• | Converting the objects to an assembly |
Separate objects become parts of one unit. For example, turning the assembly on its axis causes all its component parts to turn as one unit.
To convert objects to an assembly:
1. | Select the objects (see Selecting Objects). |
2. | From the Object menu, select . |
In the model tree, the objects now appear as children of a parent (assembly).
Assembly in the model tree
The model tree does not display the assembly file name unless you open (insert) it as an objdf file.
After creating an assembly, you can save it as an objdf file, for re-use. (Saving the assembly is not necessary for manipulating and printing it.)
To save an assembly:
1. | Select the assembly (either on the build tray or in the model tree). |
2. | From the Objet Studio Commands menu ![]() |
3. | In the Save As dialog box, select the objdf format, choose a location, name the file, and click . |
To separate assemblies into individual objects (stl files):
1. | Select the assembly (either on the build tray or in the model tree). |
2. | From the Object menu, select . |
In the model tree, the elements are not parts of an assembly.
Separate objects in the model tree
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